![]() ![]() If you would like to use the Quick Rigging tool, please check out the tutorial page. You can also add a rig to the weapon, either by using the Quick Rigging tool or manually creating the rig elements for it. Make sure that the timeline keyframe cursor is set on the first frame and adjust the prop mesh’s local position and rotation to fit the hand - it can be done either manually or by adjusting the local parameters in the Object properties window. Alternatively, you can select the prop mesh, the hand/weapon joint and parent them together with the command at Commands → Transform → Set parent.Ĥ. Select the prop mesh in the Outliner window and drag it over the hand/weapon joint - this will parent the mesh to the joint. Select the prop animation track on the timeline and add the prop mesh to the scene using the File → Import Fbx/Dae → Scene.ģ. ![]() You can change the name’s track to match your prop’s name.Ģ. ![]() Create a new animation track for the prop by pressing Ctrl + Shift + N. If you’re content with simply attaching the prop mesh to the character’s hand joint, you can do so with the following steps:ġ. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |